- Display Name
- Department, school, or college
- Academic Technology
- About Me
Integrating technology to increase learning in higher education in various roles since 1998, John currently teaches and develops socioculturally-rich teaching and learning practices in the department of Academic Technology. His doctoral research in Curriculum and Instruction broadly considered the learning affordances of video games, and specifically focused on learner-designed place-based mobile games. Drawing on a background and interest in technology, art, writing, and outdoor education, and a commitment to environmental and social sustainability, John investigates tools of inquiry and expression that promote a greater understanding and appreciation of the social and physical space(s) we inhabit.
Since 1993, He’s helped run a wilderness camp in Maine, and there noticed that when people actively engage their bodies in personally and culturally meaningful physical places, they can learn a lot. Thus, he continues to work with mobile devices, including “light” Augmented Reality to physically and socially situate its layers in a culturally-meaningful (and geographically real) space.
Currently, he helps develop ARIS (Augmented Reality Interactive Storytelling), which is a mobile augmented reality platform designed for the Apple iPhone that allows simple and elegant creation of location-based mobile games. It’s pretty cool.
- Areas of Interest
- Tools for learner-created content, personalized just-in-time and place (mobile) learning, subversive teaching and learning activities, Motivation, Games, Social Media for Learning, Canoeing...
- Member for
- 4 years 20 weeks